![]() Capable of equipping two weapons from ANY class, her towers are Presents in three sizes- bigger ones cost more mana and defense units, but have better things inside them, and they can contain anything from towers from other classes, to loot, mana, or even enemies. The Jester (DLC) Confusion Fu and Random Effect Spell.The Summoner can fade into non-existence and become one with the minimap, directing and healing its forces from there. These summons don't take up defense units, instead having their own limit called Minion Units. Incapable of using weapons on their own, the Summoner can equip a pair of pets (for damage or enhancement purposes) as well as create a large number of crystal replicas of the game's enemies. The Summoner (DLC) A friendly Mook Maker.Can place holographic (and explosive) decoys, or use mana to power a massive laser. Capable of equipping two weapons at once from the Huntress' or Apprentice's weapon pools and switching between them at will, her buildings are beams/lasers with a variety of effects, and variable lengths when placed (they cost the same amount of mana no matter what, but longer beams take up more defense units). Series EV (DLC) Jack of All Stats Robot Girl.The Stances consumes mana while on, and the Barbarian can have 2 on at any given time. The Barbarian has no towers or traps, but wields two weapons at the same time and has a variety of "Stances" with different effects. The Barbarian (DLC) Melee DPS and tanking.His weapons are spears and an energy-blast from his hand, and he can generate further status effects in an area around himself. The Monk sets up large areas which cause Status Effects to enemies and provide useful buffs to teammates. In addition, her ability to stealthily slip past enemies allows her to repair her traps and other defences without being detected. Using limited-use mines and a variety of long-range weapons, the Huntress focuses on taking out difficult targets from afar. He is the only character without a basic ranged skill. The Squire's job is to get in the way and wear opponents down, which he does through brutal physical traps and his own melee skill, as well as his considerable hit point total. ![]() The Apprentice himself uses staves to shoot enemies, or knock them away with a potent energy wave attack. The Apprentice's defences focus on killing opponents with magical or elemental damage, sacrificing most of his crowd control to do so. Now the remnants of the evil army are marching on your fortress, and you must prevent them from releasing that great evil. You're one of their pint-sized apprentices. ![]() No, they're gone off to do something else. You are one of four great heroes, who long ago sealed away a great evil in magic gemstones, and must now- wait, sorry. Dungeon Defenders is a video game developed by Trendy Entertainment that combines the tactics and long-term gameplay of Tower Defence with the chaos of an Action RPG.
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